Ra
Ra
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Ra is an auction and set-collection board game that turns ancient Egypt’s rise and fall into sharp, high-stakes bids and tough timing calls.
Across three epochs, you’ll draw tiles into a growing lot—then decide when to trigger an auction and which of your limited sun discs to spend to win it. The tension is constant: wait too long and an epoch can end before you get what you need, but bid too early and you may overpay for a weak mix. Your sets score in different ways—pharaohs, monuments, the Nile, gods, and civilizations—so you’re always balancing short-term grabs against long-term value. Every auction is interactive and noisy in the best way, with players watching each other’s boards as closely as the tiles on offer. It plays 2–5 players, ages 12+, in about 45–60 minutes. Available now at Boarding School Games—outbid, outscore, outlast.
Key features
* Auction and set-collection board game set in ancient Egypt
* Three-epoch structure with rising tension and limited bids per player
* 2–5 players, about 45–60 minutes, ages 12+
* High interaction as players compete over shared tile lots and timing
* Multiple scoring paths that reward smart collection and calculated risk
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