Neuroshima Hex - Merchants Guild
Neuroshima Hex - Merchants Guild
SKU:PLG1237
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Neuroshima Hex - Merchants Guild is an army expansion for Neuroshima Hex! 3.0 built around managing gambles. Discarding tokens earns gambles, which you later spend to activate the traits of your units on the board, since their abilities are not free. The Headhunter, for example, has a regular ranged attack but only fires its sniper shot when you pay a gamble. Merchant Guild soldiers usually have low initiative, and the cost of activating a unit's perk equals its initiative, with up to 7 gambles held at a time. A Neuroshima Hex base game is required to play. Available now at Boarding School Games - hire the Merchants Guild.
Key features
- New army for Neuroshima Hex! 3.0; requires a base game
- Gamble mechanic to pay for unit abilities
- Activation cost equal to a unit's initiative
- Hold up to 7 gambles at a time
- Compact boxed army set
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